![]() Earn/use money and points for training, shopping, etc. Travel to at least 50 real cities, using various modes of transportation(car, bus, train, plane) So at its bare level when the game launches for Alpha you will be able to do the following: I figured the market is saturated with booking sims at the moment, that feature can come at Beta. I highly doubt the promotion/booker aspect of the game will be ready come Alpha launch. Might ask for a few testers in early July to work out some bugs I may have missed along the way. I am still trying to eye a late July alpha launch. The first iteration of the engine will be pretty basic but will evolve over time through out the games life cycle. Right now I have getting most of the pages and layout created with some minor action on the early stages of the match sim engine. I have been making head way on getting the game in a functional state. Still determining what all will be included in the Welcome Center area."Īfternoon everyone, wanted to give you all an update and progress report real quick. With that said here is an extremely early view of the wrestler dashboard. As a reminder, I am still extremely early in development but I do feel once UI/UX is near 100%, the rest of the development will move swiftly. I want the ease of use to be the forefront of the game. ![]() My main goal with the UI is something clean, minimal, and modern. Also, this will be 100% responsive for mobile and desktop views. Yes, there will be options to use multiple color schemes as well as a dark mode. It's about 50% locked in as far as how it functions and I will be messing more with individual components and color schemes moving forward. I have tried to steer clear of frameworks and development from the ground up which is probably the reason why it is taking so long to develop the UI I and other will enjoy. My struggles have always been in this area. "I have been spending a bunch of time lately working on the UI/UX of the game and how it will operate going forward. #ProWrestlingRPG #PWRPG #Wrestling #WrestlingGame ![]() Exclusive to the community, come with us, take this journey, be the foundation of a creative and welcoming new community of enthusiasts that will help mold future iterations of PWRPG. We are striving to create a world of immersion that never sleeps, even when you do. It will be mostly text-based with some graphical elements and will be available on all platforms as it will be browser-based. Ultimately, Pro Wrestling RPG is an all encompassing, most-accurate portrayal of the professional wrestling industry while keeping the gameplay fun, interactive, friendly and competitive. You must manage staff, contracts, altercations, injuries, television executives, merchandising pitfalls, and media scandals. Yes, you book pro wrestling events but there is much more to running a company than that. Pull yourself up by your bootstraps and get ready to do whatever it takes to chip away at market share and compete against some the top promoters in the industry. On the other hand, maybe your style is creating a wrestling company from the ground up. As a wrestler, you spend your time training, honing your craft in seminars, traveling and competing over a vast game world of 200+ cities, signing contracts, frequenting medical centers for injuries, avoiding the dark temptations of the wrestling business, and many more features that encompass the life of a true to form professional wrestler in the modern day. Pro Wrestling RPG is a text-based browser game that allows a player to choose between becoming a wrestler or a promoter in a living, persistent game world of professional wrestling. Text-Based Pro Wrestling Career and Booking Manager Game. IHLW: edited and HTMLized if you want some absurdist wrestling to read.That circuit will probably not be revived. Circuits: added some cards to my WCW '97 circuit that had been done years ago but never actually uploaded to the site. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |